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The Daily Grind: What zone creeps you out?

Filed under: Opinion, The Daily Grind, Virtual worlds, Miscellaneous In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in...

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One Shots: Electrobit City

Filed under: Galleries, Screenshots, Second Life, One Shots, Virtual worlds Today's screenshot features a name we don't often see in One Shots: Second Life. Massively reader and SL fan Kaozz sent us...

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Free for All: Massively single-player does not an MMO make

Filed under: Business models, Opinion, Browser, Virtual worlds, Free for All, Miscellaneous Oh, the constant attempts at defining how we play. While many of them might seem strange or even laughable,...

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Earth Eternal development on hold once again

Filed under: Betas, Fantasy, Free-to-play, Virtual worlds, Earth Eternal It's been a tough ride for Earth Eternal. We first heard about the original developer, Sparkplay, only days after Massively came...

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Rod Humble details experimentation and innovation at Linden Lab

Filed under: MMO industry, News items, Virtual worlds, Miscellaneous Linden Lab's popular Second Life is known for being one of the more creative, outside-the-box titles available on the market. That...

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MindArk announces Planet Calypso land grab

Filed under: Economy, Events, in-game, News items, Virtual worlds, Planet Calypso, Miscellaneous MindArk's Planet Calypso is certainly one of the most unique virtual worlds out there, due in large part...

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Second Life rolls out Linden Realms publicly on December 1st

Filed under: Culture, Game mechanics, News items, Second Life, Free-to-play, Browser, Virtual worlds, Miscellaneous, Sandbox Something very unusual is coming to Second Life on December 1st: a game. All...

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The Daily Grind: What's the coolest ride you've had in an MMO?

Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Virtual worlds, Miscellaneous One of the universal aspects of MMOs is the fact that you have to cover some distance. And not just a few...

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Some Assembly Required: A virtual world roundup

Filed under: Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online,...

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The Game Archaeologist moves into Lucasfilm's Habitat: Part 1

Filed under: Video, MMO industry, Virtual worlds, The Game Archaeologist, Miscellaneous For some of you reading this, you may simply never have known a world before the internet existed by virtue of...

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Portions of Twinity virtual world taken offline

Filed under: MMO industry, News items, Legal, Virtual worlds, Miscellaneous Twinity users are experiencing a bit of lawyerly inconvenience according to virtual world blogger Tateru Nino. Portions of...

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The Game Archaeologist moves into Lucasfilm's Habitat: Part 2

Filed under: Virtual worlds, The Game Archaeologist, Miscellaneous Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat,...

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Free for All: Old Second Life documentary still highlights truths

Filed under: Real life, Video, Business models, Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox So I was working on this week's Free for All last night when a buddy...

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Free for All: Comparing the payment models of Second Life and Pocket Legends

Filed under: Business models, Opinion, Second Life, Free-to-play, Browser, Casual, Virtual worlds, Free for All, Miscellaneous, Sandbox Over the last few weeks I have been taking a look at different...

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Some Assembly Required: Six must-haves for creative expression

Filed under: Fantasy, EverQuest II, Game mechanics, Opinion, Star Wars Galaxies, Ultima Online, Free-to-play, Roleplaying, Virtual worlds, Xsyon, Post-Apocalyptic, Some Assembly Required, Sandbox...

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Linden Lab's Second Life 'extremely profitable,' company looking to expand

Filed under: MMO industry, News items, Second Life, Virtual worlds, Miscellaneous Second Life has dropped out of the limelight in recent years, but if a new piece at GamesIndustry.biz is on the mark,...

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Free for All: I got the Second Life inventory management blues

Filed under: Real life, Culture, Game mechanics, Opinion, Second Life, Free-to-play, Casual, Virtual worlds, Free for All Every year I attempt to go through my Second Life inventory in the hope that it...

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Second Life used to teach relaxation techniques

Filed under: Culture, MMO industry, News items, Second Life, Virtual worlds, Miscellaneous Who says Second Life's best days are behind it? Not Medical News Today, which reports that the long-running...

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The Daily Grind: Are virtual worlds still important?

Filed under: Culture, Opinion, Second Life, The Daily Grind, Virtual worlds, Miscellaneous As part of the recent Massively Speaking bicentennial, we were reminiscing about the fact that Massively used...

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Storybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman

Filed under: Betas, Interviews, Previews, Virtual worlds, Miscellaneous, Sandbox Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the...

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