The Daily Grind: What zone creeps you out?
Filed under: Opinion, The Daily Grind, Virtual worlds, Miscellaneous In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in...
View ArticleOne Shots: Electrobit City
Filed under: Galleries, Screenshots, Second Life, One Shots, Virtual worlds Today's screenshot features a name we don't often see in One Shots: Second Life. Massively reader and SL fan Kaozz sent us...
View ArticleFree for All: Massively single-player does not an MMO make
Filed under: Business models, Opinion, Browser, Virtual worlds, Free for All, Miscellaneous Oh, the constant attempts at defining how we play. While many of them might seem strange or even laughable,...
View ArticleEarth Eternal development on hold once again
Filed under: Betas, Fantasy, Free-to-play, Virtual worlds, Earth Eternal It's been a tough ride for Earth Eternal. We first heard about the original developer, Sparkplay, only days after Massively came...
View ArticleRod Humble details experimentation and innovation at Linden Lab
Filed under: MMO industry, News items, Virtual worlds, Miscellaneous Linden Lab's popular Second Life is known for being one of the more creative, outside-the-box titles available on the market. That...
View ArticleMindArk announces Planet Calypso land grab
Filed under: Economy, Events, in-game, News items, Virtual worlds, Planet Calypso, Miscellaneous MindArk's Planet Calypso is certainly one of the most unique virtual worlds out there, due in large part...
View ArticleSecond Life rolls out Linden Realms publicly on December 1st
Filed under: Culture, Game mechanics, News items, Second Life, Free-to-play, Browser, Virtual worlds, Miscellaneous, Sandbox Something very unusual is coming to Second Life on December 1st: a game. All...
View ArticleThe Daily Grind: What's the coolest ride you've had in an MMO?
Filed under: Culture, Game mechanics, Opinion, The Daily Grind, Virtual worlds, Miscellaneous One of the universal aspects of MMOs is the fact that you have to cover some distance. And not just a few...
View ArticleSome Assembly Required: A virtual world roundup
Filed under: Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online,...
View ArticleThe Game Archaeologist moves into Lucasfilm's Habitat: Part 1
Filed under: Video, MMO industry, Virtual worlds, The Game Archaeologist, Miscellaneous For some of you reading this, you may simply never have known a world before the internet existed by virtue of...
View ArticlePortions of Twinity virtual world taken offline
Filed under: MMO industry, News items, Legal, Virtual worlds, Miscellaneous Twinity users are experiencing a bit of lawyerly inconvenience according to virtual world blogger Tateru Nino. Portions of...
View ArticleThe Game Archaeologist moves into Lucasfilm's Habitat: Part 2
Filed under: Virtual worlds, The Game Archaeologist, Miscellaneous Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat,...
View ArticleFree for All: Old Second Life documentary still highlights truths
Filed under: Real life, Video, Business models, Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox So I was working on this week's Free for All last night when a buddy...
View ArticleFree for All: Comparing the payment models of Second Life and Pocket Legends
Filed under: Business models, Opinion, Second Life, Free-to-play, Browser, Casual, Virtual worlds, Free for All, Miscellaneous, Sandbox Over the last few weeks I have been taking a look at different...
View ArticleSome Assembly Required: Six must-haves for creative expression
Filed under: Fantasy, EverQuest II, Game mechanics, Opinion, Star Wars Galaxies, Ultima Online, Free-to-play, Roleplaying, Virtual worlds, Xsyon, Post-Apocalyptic, Some Assembly Required, Sandbox...
View ArticleLinden Lab's Second Life 'extremely profitable,' company looking to expand
Filed under: MMO industry, News items, Second Life, Virtual worlds, Miscellaneous Second Life has dropped out of the limelight in recent years, but if a new piece at GamesIndustry.biz is on the mark,...
View ArticleFree for All: I got the Second Life inventory management blues
Filed under: Real life, Culture, Game mechanics, Opinion, Second Life, Free-to-play, Casual, Virtual worlds, Free for All Every year I attempt to go through my Second Life inventory in the hope that it...
View ArticleSecond Life used to teach relaxation techniques
Filed under: Culture, MMO industry, News items, Second Life, Virtual worlds, Miscellaneous Who says Second Life's best days are behind it? Not Medical News Today, which reports that the long-running...
View ArticleThe Daily Grind: Are virtual worlds still important?
Filed under: Culture, Opinion, Second Life, The Daily Grind, Virtual worlds, Miscellaneous As part of the recent Massively Speaking bicentennial, we were reminiscing about the fact that Massively used...
View ArticleStorybricks demo and interview with Brian 'Psychochild' Green and Kelly Heckman
Filed under: Betas, Interviews, Previews, Virtual worlds, Miscellaneous, Sandbox Namaste Entertainment's upcoming MMO-narrative-building toolset, Storybricks, is quickly picking up steam among the...
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